SEARCH...:


recently watched....:
  • Sound [en]
  • 1988 [an]
  • Bauan, Batangas [ilo]
  • 編入合併 [ja]
  • Song Dynasty [en]
  • Irena Kownas [pl]
  • Southern England Chalk Formation [en]
  • 443 [af]
  • Software [en]
  • 4月26日 [ja]
  • Slavery in the United States [en]

  • jetzt mitverdienen


    Der freche Erotikshop!
    02 Logo 120x60

    Party Explosion - Click here!
    Final Fantasy III DS game

    Miller Brothers, Click here!
    www.easycar.com
    Estate
    Win a Supercar of your dreams........make Summer special this year

    00003 ORION - Logo
    Fancy a hot adventure? More fun for HIM and HER – Shopping at PABO.com!

    LANGUAGE: ar | id | bg | ca | ceb | cs | da | de | et | en / / | es | eo | fr | gr | he | hr it | ko | lt | hu | nl | ja | no | pl | pt | ru | ro | sk | sl | sr | fi | sv | te | tr | uk | zh

    Sound

    From Wikipedia, the free encyclopedia

    Jump to: navigation, search
    A membrane of a drum makes vibration

    Sound is vibration transmitted through a solid, liquid, or gas; particularly, sound means those vibrations composed of frequencies capable of being detected by ears.[1]

    Contents

    Perception of sound

    Human ear

    For humans, hearing is limited to frequencies between about 20 Hz and 20,000 Hz (20 kHz), with the upper limit generally decreasing with age. Other species have a different range of hearing. For example, dogs can perceive vibrations higher than 20 kHz. As a signal perceived by one of the major senses, sound is used by many species for detecting danger, navigation, predation, and communication. Earth's atmosphere, water, and virtually any physical phenomenon, such as fire, rain, wind, surf, or earthquake, produces (and is characterized by) its unique sounds. Many species, such as frogs, birds, marine and terrestrial mammals, have also developed special organs to produce sound. In some species, these have evolved to produce song and speech. Furthermore, humans have developed culture and technology (such as music, telephone and radio) that allows them to generate, record, transmit, and broadcast sound.

    Physics of sound

    The mechanical vibrations that can be interpreted as sound are able to travel through all forms of matter: gases, liquids, solids, and plasmas. The matter that supports the sound is called the medium. Sound cannot travel through vacuum.

    Longitudinal and transverse waves

    Sinusoidal waves of various frequencies; the bottom waves have higher frequencies than those above. The horizontal axis represents time.

    Sound is transmitted through gases, plasma, and liquids as longitudinal waves, also called compression waves. Through solids, however, it can be transmitted as both longitudinal and transverse waves. Longitudinal sound waves are waves of alternating pressure deviations from the equilibrium pressure, causing local regions of compression and rarefaction, while transverse waves in solids, are waves of alternating shear stress.

    Matter in the medium is periodically displaced by a sound wave, and thus oscillates. The energy carried by the sound wave converts back and forth between the potential energy of the extra compression (in case of longitudinal waves) or lateral displacement strain (in case of transverse waves) of the matter and the kinetic energy of the oscillations of the medium.

    Sound wave properties and characteristics

    Sound waves are characterized by the generic properties of waves, which are frequency, wavelength, period, amplitude, intensity, speed, and direction (sometimes speed and direction are combined as a velocity vector, or wavelength and direction are combined as a wave vector).

    Transverse waves, also known as shear waves, have an additional property of polarization.

    Sound characteristics can depend on the type of sound waves (longitudinal versus transverse) as well as on the physical properties of the transmission medium.

    Whenever the pitch of the soundwave is affected by some kind of change, the distance between the sound wave maxima also changes, resulting in a change of frequency. When the loudness of a soundwave changes, so does the amount of compression in airwave that is travelling through it, which in turn can be defined as amplitude.

    Speed of sound

    U.S. Navy F/A-18 breaking the sound barrier. The white halo is formed by condensed water droplets which are thought to result from a drop in air pressure around the aircraft (see Prandtl-Glauert Singularity).[2][3]
    Main article: Speed of sound

    The speed of sound depends on the medium through which the waves are passing, and is often quoted as a fundamental property of the material. In general, the speed of sound is proportional to the square root of the ratio of the elastic modulus (stiffness) of the medium to its density. Those physical properties and the speed of sound change with ambient conditions. For example, the speed of sound in gases depends on temperature. In 20°C (68°F) air at sea level, the speed of sound is approximately 343 m/s (767.3 mph). In fresh water, also at 20°C, the speed of sound is approximately 1482 m/s (3,315.1 mph). In steel the speed of sound is about 5960 m/s (13,332.1 mph).[4] The speed of sound is also slightly sensitive (a second-order effect) to the sound amplitude, which means that there are nonlinear propagation effects, such as the production of harmonics and mixed tones not present in the original sound (see parametric array).

    Acoustics and noise

    The scientific study of the propagation, absorption, and reflection of sound waves is called acoustics. Noise is a term often used to refer to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a wanted signal.

    Sound pressure level

    Main article: Sound pressure
    Sound measurements
    Sound pressure p
    Particle velocity v
    Particle velocity level (SVL)
       (Sound velocity level)
    Particle displacement ξ
    Sound intensity I
    Sound intensity level (SIL)
    Sound power Pac
    Sound power level (SWL)
    Sound energy density E
    Sound energy flux q
    Surface S
    Acoustic impedance Z
    Speed of sound c

    Sound pressure is defined as the difference between the average local pressure of the medium outside of the sound wave in which it is traveling through (at a given point and a given time) and the pressure found within the sound wave itself within that same medium. A square of this difference (i.e. a square of the deviation from the equilibrium pressure) is usually averaged over time and/or space, and a square root of such average is taken to obtain a root mean square (RMS) value. For example, 1 Pa RMS sound pressure in atmospheric air implies that the actual pressure in the sound wave oscillates between (1 atm -\sqrt{2} Pa) and (1 atm +\sqrt{2} Pa), that is between 101323.6 and 101326.4 Pa. Such a tiny (relative to atmospheric) variation in air pressure at an audio frequency will be perceived as quite a deafening sound, and can cause hearing damage, according to the table below.

    As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often measured as a level on a logarithmic decibel scale. The sound pressure level (SPL) or Lp is defined as

    
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_\mathrm{ref}}^2}\right) =20\, \log_{10}\left(\frac{p}{p_\mathrm{ref}}\right)\mbox{ dB}
    where p is the root-mean-square sound pressure and pref is a reference sound pressure. Commonly used reference sound pressures, defined in the standard ANSI S1.1-1994, are 20 µPa in air and 1 µPa in water. Without a specified reference sound pressure, a value expressed in decibels cannot represent a sound pressure level.

    Since the human ear does not have a flat spectral response, sound pressures are often frequency weighted so that the measured level will match perceived levels more closely. The International Electrotechnical Commission (IEC) has defined several weighting schemes. A-weighting attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak levels.

    Examples of sound pressure and sound pressure levels

    Source of sound RMS sound pressure sound pressure level
      Pa dB re 20 µPa
    Theoretical limit for undistorted sound at
    1 atmosphere environmental pressure
    101,325 191
    1883 Krakatoa eruption approx 180 at 100 miles
    Stun grenades 170-180
    rocket launch equipment acoustic tests approx. 165
    threshold of pain 100 134
    hearing damage during short-term effect 20 approx. 120
    jet engine, 100 m distant 6–200 110–140
    jackhammer, 1 m distant / discotheque 2 approx. 100
    hearing damage from long-term exposure 0.6 approx. 85
    traffic noise on major road, 10 m distant 0.2–0.6 80–90
    moving automobile, 10 m distant 0.02–0.2 60–80
    TV set – typical home level, 1 m distant 0.02 approx. 60
    normal talking, 1 m distant 0.002–0.02 40–60
    very calm room 0.0002–0.0006 20–30
    quiet rustling leaves, calm human breathing 0.00006 10
    auditory threshold at 2 kHz – undamaged human ears 0.00002 0

    Equipment for dealing with sound

    Equipment for generating or using sound includes musical instruments, hearing aids, sonar systems and sound reproduction and broadcasting equipment. Many of these use electro-acoustic transducers such as microphones and loudspeakers.

    References

    1. ^ The American Heritage Dictionary of the English Language, Fourth Edition. Houghton Mifflin Company. 2006. http://www.bartleby.com/61/65/S0576500.html. 
    2. ^ APOD: 19 August 2007- A Sonic Boom
    3. ^ http://www.eng.vt.edu/fluids/msc/gallery/conden/mpegf14.htm
    4. ^ The Soundry: The Physics of Sound

    Sound measurement

    See also

    Pitch Acoustics | Auditory imagery | Audio bit depth | Audio signal processing | Beats | Cycles | Diffraction | Doppler effect | Echo | Music | Note | Phonons | Physics of music | Pitch | Psychoacoustics | Resonance | Rijke tube | Reflection | Reverberation | Sonic weaponry | Sound localization | Soundproofing | Timbre | Ultrasound |

    External links

    Change language: All | الرربية | Bahasa Indonesia | Български | Català | Cebuano | Ħesky | Dansk | Deutsch | Eesti | English | Español | Esperanto | Français | עברית | Hrvatski | Italiano | 핶국어 | Lietuvių | Magyar | Nederlands | 旡涬語 | Norsk (bokmál) | Polski | Português | Русскиб | Română | Slovenčina | Slovenščina | Српски / Srpski | Suomi | Svenska | తెలుగు | Türkçe | УкраїнсѦка | 中文

    Autorem skryptu AdWiki v0.8 (2007) jest husky83
    Wikipedia jest zarejestrowanym znakiem towarowym Wikimedia Foundation
    Wszystkie materiały pochodzą z Wikipedii, obięte są licencją GNU Free Documentation License