Video game content rating system
From Wikipedia, the free encyclopedia
A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games,[1] and as such calls have been made to "fix" the existing rating systems.[2]
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[edit] Comparison
| Country/age | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17+ | Adult[3] | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| EC | E | E10+ | T | M | AO | ||||||||||||||
| G | PG | M | MA15+ | RC | Games classified RC are banned for sale, hire or exhibition in Australia. | ||||||||||||||
| G | PG | R13 | R15 | R16 | R18 | ||||||||||||||
| U | PG | 12 | 15 | 18 | |||||||||||||||
| 3+ | 7+ | 12+ | 15+ | 16+ | 18+ | Used until 2002, now uses the PEGI or BBFC ratings. | |||||||||||||
| 3+ | 7+ | 12+ | 16+ | 18+ | In Portugal, some ratings differ from the PEGI standard. | ||||||||||||||
| Uses the PEGI system | |||||||||||||||||||
| Alle | 6 | 12 | 16 | 18 | |||||||||||||||
| L | 10 | 12 | 14 | 16 | 18 | ||||||||||||||
| A | B | C | D | Z | |||||||||||||||
| General | R | 18+ | Used primarily for Bishōjo games | ||||||||||||||||
| A | 12 | 15 | 18 | The KMRB no longer rates video games. | |||||||||||||||
| TIGRS | Family Friendly | Teen Content | Adult Content | Created for the use of games produced by independent developers | |||||||||||||||
Explanations of specific ratings are available in corresponding articles.
[edit] Usage
The image below presents usage of various video game content rating systems around the world. Countries filled with gradients are using several rating systems.[citation needed]
[edit] See also
[edit] References
- ^ Dr. David Walsh (2000-03-21). "The Impact of Interactive Violence on Children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate" (PDF). Retrieved on 2008-07-13.
- ^ Jerry Bonner (April 2008). "How to Fix the Ratings System: A former game rater lists six ways to bolster the Entertainment Software Rating Board," Electronic Gaming Monthly 227, 30-32.
- ^ The age upon which an individual attains adulthood varies per country.
- ^ "computer and video games industry age ratings and codes of practice" (PDF). ELSPA. Retrieved on 2007-04-24.
- http://news.bbc.co.uk/1/hi/technology/7314751.stm
- http://www.gamesindustry.biz/articles/tiga-responds-to-byron-review
- http://www.gamesindustry.biz/articles/ELSPA-concerned-by-Byron-proposals
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